World War II Vehicles, Tanks and Airplanes, picture of P-51 Mustang
World War II Vehicles, Tanks and Airplanes, picture of T-34/85
World War II Vehicles, Tanks and Airplanes, picture of Fw-190
World War II Vehicles, Tanks and Airplanes, picture of Churchill ©2019

Terrain Notes

Indirect Fire TEM is listed following "/" only if different from Direct Fire TEM
#Whole hex affects LOS {Inherent Terrain. B.6}
$Stacking limit two if no road; G2.2 & G3.1
##Except as specified otherwise in rules, treat as the terrain type indicated by the symbol.
@APh entry NA
aTankette/Carrier entry NA; G2.21 & G3.1
BRequires Bog DR to enter/change-VCA-within unless on road or track.
BBRequires BOG DR to exit via non-depression hexside
bRequires Sand Bog DR to enter/change-VCA within (even if Scrub is present) unless on Road or Track.
bbMay require Sand Bog DR if Accessible to Sand; F7.31
CCavalry may not Charge/Gallop in Jungle/Bamboo (even along path; G.4) [EXC: Gallop allowed along road], IN Irrigated Paddy (G8.12), along Paddy Bank (G8.2112), or onto/off-of non-hidden Panjis (G9.422)
cCOT IN Paddy (plus cost to cross Bank if applicable)
Not cumulative with +/- TEM in same hex
COTCost of Terrain; B.2
DAll MP penalties for entering hex that contains wreck/vehicle, or for changing VCA, are doubled.
dSpecial rules for Detection apply; see G.4. +2 Recovery drm can apply; see G.5. Ambush terrain (+1 ATTACKER drm); see G.6.
DOTDependent on other terrain in hex.
EConcealment Terrain only for Infantry/Fortifications/Emplaced-Guns; G8.13; F2.3
eEliminated (and Rider must Bail out) if entering onto Panji counter across its covered hexside [EXC: Cavalry expending 11 MF and not Galloping/Charging]; G9.422
F-1 FFMO can apply if no HA
f+2 DRM for Entrenching Attempt on Desert Board (F.1) unless Sand is present; F.1B
GChap. B costs if on a Board 25 hill hex; F.2A
gSet up and revealed as if at night; see G.2
ggPillbox/trench/sangar NA; foxhole TEM halved if sand is Soft
HAdd 4 MP for each full level higher elevation entered [EXC: via road add 2 MP]
hMF cost of each full level higher elevation is doubled [EXC: changing levels within a building costs 1 MF]
hh1MP +COT if leaving deir hex via Lip hexside; otherwise, cost is COT (usually OG)
IHammada Immobilization DR required unless on road or track; F3.31
iMay require Hammada Immobilization DR if Accessible to Hammada; F3.31
iiImmobilized if entering onto Panji counter across its covered hexside, unless it is a full-tracked AFV/dozer (G9.42); VCA NA on Panji counter (G9.52)
JSidecar NA
jManhandling NA (G3.2 [EXC: via path]; G8.12 [EXC: boat]; G8.21 [EXC: cycle]; G9.5)
KCommandos only; others NA (G13.61)
kConcealment Terrain only for Infantry/Emplaced-Guns; G5.51
L1 MP/MF+COT if entering a higher elevation; otherwise, cost is COT (usually OG)
MRequires Minimum Move, Low Crawl or Advance vs. Difficult Terrain; G3.2
mMortar fire NA from, and Bypass NA in. this terrain; G2.212, G2.24, G3.1
nFG restrictions apply; see G.3
PMay be Pushed
PvIf Paved
pOr per path cost if crossing path hexside (for Bamboo, see also G3.2)
qVs target IN Paddy. Reduce TEM by 1 vs. LOF from higher elevation/across non-bank hexside of target Location; G8.3
ROr per road cost if crossing road/runway hexside
rRoad cost instead if through Road/Runway, or Track cost if through Track, hexside
SMost ordnance/OBA FP halved on IFT if Sand is present; F7.4
sStraying may be possible even in daytime; G2.22 & G3.21
TIf crossing Track hexside, reduce total MF/MP cost by 1 (to minimum of 1) before adding any Weather/Towing/Convoy/SMOKE Dust cost; F9.1
tOr per Train Break cost if crossing TB hexside (for Bamboo, see also G3.2)
USwamping possible if in Heavy Surf; G13.441
uCOT=one land MP if Waterproofed or two if not (G13.422); Swamping possible if non-Waterproofed (G13.4222) or in Heavy Surf (G13.441)
v0+COT for Inf/Cav entering Beach hex, or for any unit crossing Breached low seawall; G13.621
WAs per Chapter B Terrain Chart for wall/hedge
wHA can apply to unit on pier only vs. adjacent, in-LOS unit in water/Beach Location; G13.72.
XRequires Wreck Check dr
xEntry NA from beneath same (or to beneath stone) Pier counter; Manhandling (and Horse) entry onto Pier counter NA from water/Beach Location (G13.73)
YCrossable only via Minimum Move, Low Crawl, or Advance vs. Difficult Terrain
ZOr may use half of MP allotment at greater Bog risk.
20th Century American Military History Crucial Site