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PTO Terrain

        MF Entrance Cost MP Entrance Cost      
Terrain Example LOS Obstacle/ Hindrance TEM / Indirect† Infantry Cavalry Horse Drawn Mortorcycle Armored Car Fully Tracked Halftrack Truck Kindle #/ Spread # Fortifiable Notes
LIGHT JUNGLE d35B4 (Woods)Two-Level+1/-12 pRt4 CpRALL B*DRNA PRALL B*DRALL/Z B*DRtALL B*DRALL B*DR12/12Yes g##Woods. *If not using road or VBM (or TB if fully tracked)
DENSE JUNGLE dmn35B4 (Woods)#Two-Level+2/-12 pRst$NA CpR$NA DRNA PRNA DRALL/Z a B*DRtNA DRNA DR12/12Yes g##Woods. *If not using road/TB: +2 DRM unless dozing
BAMBOO dmn35P8 (Brush)#One-Level+1*/-1M jpst$NA Cp$NANANAALL/Z a B***DRtNANA10/10**No Wire / Entrench g##Dense Jungle. *-1 vs DC/HE: see G3.3. **EC DRMX2. *** If not using road/TB: +2 DRM unless dozing.
PALM TREES35O6 (Orchard)#One-Level* or Hinderance**01113 R3 R1 R1 R4 R11/11Yes##In-season Orchard. *To higher LOS. **To same-level LOS at Palm Trees Base Level
HUT [COLLASPED k]35P6One- [Normal-] Level Hindrance+1 [0]2 [2]NA [2]NA [NA]NA [NA P]4 [4 B]2 [2]2 [2]NA [5 B]6/7Mines Only*##Wooden Single Story Bldg [##Hut but not Bldg] *[Mines/Wire or Panjis]
KUNAI dn35O8 (Grain)Hindrance0222442269/8Yes g##Brush
SWAMP n35O10 (Marsh adj. to Jungle)Two-Level (but no Hindrance)+1 [0]ALL @ALLNANANANA**NANA**-No##Marsh. *DC/ordnance-HE FP halved: see G7.2. **Unless amphibious: see G7.3
Drained Paddy"RP"-+1q/01 c1 cNA*3 cJNA*1 cNA*NA*-Yes*OG COT if entering via breach; G8.8
Irrigated Paddy"RP"-{+1q[+2q]/+1}3 cj3 CcNANANA4 B*cNANA-Mines / Wire or Panjis{DC/HE FP halved: see G8.12}[vs. HE: G8.5] *Mud & +2Bog DRM
IN-SEASON PADDY E"RP"#Hindrance*+1q/01 1/2 c1 1/2 cNA**4 cJNA**1 cNA**NA**10/6Yes*##Grain (halved: FRD). **Grain COT if intering via breach: G8.8
Paddy BankCounter "RP"-0[1*j] {1+COT}[1C] {1+COT}[NA] {NA}[3 J] {3+COT J][NA] {NA}[NA] {1+COT][NA] {NA][NA]{NA}-No[Onto Bank counter] *Haz. Move. applies. {Across Bank hexside not onto Bank counter}
PanjisCounter-DOTCOT* [1***j]COT Ce [1]COT ii [NA]COT e [NA]COT ii [NA]COT ii [1**]COT ii [NA]COT ii [NA]-Beneath Only*Panji MC possible. **NA unless AFV/dozer. [Above to beneath or vice-versa] ***Advance off NA
CAVECounter-+4 or +6* 2**NANANANANANANA-No*+6 vs. OBA/Area-Target-Type: G11.8. **0 if unit remain hidden: see also G11.7-.77
CAVE COMPLEXMulti-hex Subter. Location- 0*NANANANANANANA-No*See G11.73-.77
Beach, Slight"Be"Level -1 [Level 0]0 FS1*+COT r2*+COT r2*+COT br4*+COT r4*+COT br2*+COT br3*+COT br6*+COT br-Yes gg##Sand (F7: G13.3) *Reduce by 1 if Hard. [vs. LOS along/across Beach-Hinterland hexside]
Beach, Moderage"Be"Level -1 [Level 0]0 FS [+1/0]1*+COT r2*+COT r2*+COT br4*+COT r4*+COT br2*+COT br3*+COT br6*+COT br-Yes gg##Sand (F7: G13.3) *Reduce by 1 if Hard. [Dier vs. LOS along/across Beach-Hinterland hexside (veh. is HD)]
Beach, Steep"Be"Level -10 FS [+2/0]1*+COT r2*+COT r2*+COT br4*+COT r4*+COT br2*+COT br3*+COT br6*+COT br-Yes gg##Sand (F7: G13.3) *Reduce by 1 if Hard. [Crest status possible along Beach-Hinterland hexside]
OCEAN"OC"Level -1O FNA [3*]NA [3*]NA [ALL]NA [NA P]NA [4+COT u]NA**U [2+COT u]NA [3+COT u]NA**U [6+COT u]-Tetra/Wire A-T/A-P**Unless amphibious. [shallow]. *& CX if in Heavy Surf: G13.447
ReefSSR#Level -10 [-1*] F**[1]** [3]** [3]** [4 I]**[4 I]**[2]**[3 I]** [6 I]-Tetra/Wire A-T/A-P*DC or ordnance/OBA HE vs. unarmored: otherwise 0. [exposed]. **Same as shallow ocean
SeawallSSR Beach-Hinterland hexside1/2 -Level or Hindrance [One-Level]+2*/+1* [-2/NA**]1+COT v [Climb K]1+COT v [NA]NA v [NA]NA P v [NA]NA v[NA]NA v[NA]NA v[NA]NA v [NA]--*NA to Hinterland unit. [High]. **See B11.42
PierCounter#One-Level* [#Hind*]0**Fw [0 Fw]2 RxNA RNA RNA RNA RDNA RDNA RDNA RD[8/9]No entr or HIP mines##Bridge. *EXC: see G13.71-.711. [wooden]. **See also G13.711
TetrahedronCounter- (non -OG)DOTCOTCOTCOTCOT1+COT1+COT1+COT1+COT--Attacks LC on Final dr of Š 2
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